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Fallout shelter fully upgraded nuclear power room fallout shelter Nuka Cola bottling plant
Fallout shelter fully upgraded nuclear power room fallout shelter Nuka Cola bottling plant





Why Not Crafting Room: Actually crafting rooms are usually fine, except you probably won't have them fully staffed until quite late in the game.Share tips to help you build the most efficient and safest hideout in mobile Fallout Could be exceptions, but those generally are exceptions Why Not Training Room: because finishing incidents gives experience, and you want training rooms generally to stay at 1st level. Why Nuka Cola late: Well you're switching over to S and E dwellers (for power and nuka cola respectively) you don't want it to be power or something else, so it's nuka cola. So you expand your water treatment pretty quickly, and you have lots of dwellers in there consistently (as opposed to other rooms). So you pack more dwellers into your Water Treatment room so their P can add up. Your dining area can keep its high A dwellers, your power rooms the high S dwellers, but most of your powered P is out exploring. So why Water Treatment? Because theoretically you're sending a lot of your high-P dwellers into the wasteland to explore. Dining same you might think higher A increases attack speed like it does on Wasteland quests but as far as I can tell that's not the case in-vault.

fallout shelter fully upgraded nuclear power room fallout shelter Nuka Cola bottling plant

Moving dwellers into empty living quarters to fight off an attack is no good (they might start to breed ) also moving takes time power rooms when upgraded are deep and besides you don't want power disruptions because losing power means other rooms lose functionality (AND contrary to reports as I understand it Strength doesn't affect weapon damage anyways in-vault - which lines up with my own experience as far as I can tell dweller health and total dweller weapon damage is compared to an "incident" strength and the "incident" loses hit points until it's over whether that "incident" is fire, radroaches, raiders, feral ghouls, or deathclaws (or mole rats or whatever). You need to have one of the basic rooms at the entrance (living quarters, power, water treatment, dining). Why Water Treatment: Even fully upgraded it hardly has any "depth", so raiders don't run into the background (because there really isn't much background).\







Fallout shelter fully upgraded nuclear power room fallout shelter Nuka Cola bottling plant